Presented at Notacon 6 in Cleveland, OH on April 17, 2009. Jason Scott walks through the context and playing of Super Mario 64, the Mario Brothers launch title accompanying the Nintendo 64. Talks about the growing field of "Platform Studies", the lessons learned from the unique situation of Super Mario 64, and describes ways that modern programmers and coders can learn from the approach taken to the relatively new general experience of the 3D Platformer in 1996. Recorded by Tedd St. Rain.
Run time 58:00Producer Tedd St. RainProduction Company Tedd St. RainAudio/Visual sound, colorLanguage English
November 18, 2009
Aside from the awesome demoparty this is the thing I remember most fondly about Notacon 6. Jason really goes in-depth with this game and I learned a lot of things about Nintendo and the game industry in general. It was also well presented and not pretentious, easy to follow along. Thanks for the informative panel!